Venti
Venti
Type: Playable character.
Rarity: ★★★★★.
Vision (Element): Anemo.
Weapon: Bow.
Birthday: June 16th.
Affiliation: Mondstadt.
Constellation: Carmen Dei.
Non-combat talent: Decreases gliding Stamina Consumption of your characters in the party by 20%.
Overview
Game description
Talents
Combat Talents

Normal Attack: Divine Marksmanship.
Normal Attack. Perform up to 6 consecutive shots with a bow.
Charged Attack. Perform a more precise Aimed Shot with increased DMG. While aiming, favorable winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG.
Plunging Attack. Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Charged Attack. Perform a more precise Aimed Shot with increased DMG. While aiming, favorable winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG.
Plunging Attack. Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Skyward Sonnet.
Press. Summons a Wind Domain at the enemy’s location, dealing AoE Anemo DMG and launching enemies into the air.
Hold. Summons an even larger Wind Domain with Venti as the epicenter, dealing AoE Anemo DMG and launching affected enemies into the air. After unleashing the Hold version of this ability, Venti rides the wind into the air.
Enemies hit by Skyward Sonnet will fall to the ground slowly.
Hold. Summons an even larger Wind Domain with Venti as the epicenter, dealing AoE Anemo DMG and launching affected enemies into the air. After unleashing the Hold version of this ability, Venti rides the wind into the air.
Enemies hit by Skyward Sonnet will fall to the ground slowly.

Wind’s Grand Ode.
Fires off an arrow made of countless coalesced winds, creating a huge Stormeye that sucks in objects and enemies along its path, dealing continuous Anemo DMG.
Elemental Absorption. If the Stormeye comes into contact with Hydro/Pyro/Cryo/Electro elements, it will deal additional elemental DMG of that type. Elemental Absorption may only occur once per use.
Elemental Absorption. If the Stormeye comes into contact with Hydro/Pyro/Cryo/Electro elements, it will deal additional elemental DMG of that type. Elemental Absorption may only occur once per use.
Passive Talents

Embrace of Winds.
Holding Skyward Sonnet creates an upcurrent that lasts for 20s.

Stormeye.
Regenerates 15 Energy for Venti after the effects of Wind’s Grand Ode end. If an Elemental Absorption occurred, this also restores 15 Energy to all characters of that corresponding element.

Windrider.
Decreases gliding Stamina consumption for your own party members by 20%.
Not stackable with Passive Talents that provide the exact same effects.
Not stackable with Passive Talents that provide the exact same effects.
Constellation

Splitting Gales.
Fires 2 additional split arrows per Aimed Shot, each dealing 33% of the original arrow’s DMG.


Ode to Thousand Winds.
Increases the level of Wind’s Grand Ode by 3. Maximum upgrade level is 15.

Hurricane of Freedom.
When Venti picks up an Elemental Orb or Particle, he receives a 25% Anemo DMG Bonus for 10s.

Concerto dal Cielo.
Increases the level of Skyward Sonnet by 3. Maximum upgrade level is 15.

Storm of Defiance.
Targets who take DMG from Wind’s Grand Ode have their Anemo RES decreased by 20%. If an Elemental Absorption occurred, then their RES towards the corresponding Element is also decreased by 20%.